Improved Deep Rendering
Simplify VRaySamplerInfo
Add Glossy Fresnel option to VRayMTL
Cache Render elements with a single render
Support Deep volumetrics rendering
Improve texture tiling strategy
Change the output of utility passes to XYZ
Add texture input for Anisotropy Rotation of VRayMtl
VRayRenderMask node supports by Objects render mask mode using Geo input
Add shadowRadius parameter to VRaySpotLight UI
Export ZDepth render element as the native Nuke channel depth