Page Contents

 

Overview


The Bulge texture map is similar to the Grid texture but adds in the feature of acting as if the grid lines are constraining the texture and the texture is inflated from beneath it. It is most often used as a bump map, but can also be used to simulate transparency as well. When used as a bump map it gives an inflated look.

 


Parameters




 

U Width – Sets the thickness of the horizontal lines.

V Width – Sets the thickness of the vertical lines. For more information, see the U Width and V Width example below.

 

Color Manipulation

 

Invert Texture   Inverts the RGB texture values. 

Alptha from Intensity – Uses the texture RGB intensity/luminance as alpha channel. 

Color Gain –  Corrects the color of the texture by multiplying the the RGB color values specified here with the RGB color values of the texture. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Color Offset  Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be used for this parameter, as long as the checkbox is enabled.  

Default Color  Specifies a default color for polygons with no valid UVs. In case the map is not tiles, the default color will be used outside the texture borders. A texture map can be used for this parameter, as long as the checkbox is enabled. 

 

 


 

Example: U Width and V Width

 

 


U Width:0.1
V Width: 0.1

 

 


U Width: 0.1
V Width: 0.3

 

 


U Width: 0.3
V Width: 0.1

 

 


U Width: 0.3
V Width: 0.3