Page Contents

 

Overview


 The Checker texture map can be set to any color and generates a procedural checkerboard texture.

 

 

Parameters



 

 

Color A (white) – Specifies the color for what would usually be the white squares on the checkerboard. A texture map can be used here. 

Color B (black) – Specifies the color for what would usually be the black squares on the checkerboard. A texture map can be used here. 

 

Color Manipulation



 

 

Invert Texture   Inverts the RGB texture values. 

Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel. 

Color Gain –  Corrects the color of the texture by multiplying the the RGB color values specified here with the RGB color values of the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Color Offset  Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Default Color  Specifies a default color for polygons with no valid UVs. In case the map is not tiles, the default color will be used outside the texture borders.

 

Multipliers


 

 

 

Mode – Specifies the multiplication mode of the colors. 

Multiplier – Multiplies the RGB numbers for each pixel of the top layer with the RGB number of the corresponding pixel from the bottom layer. The result is a darker picture. 
Blend Amount  Takes each pixel from the top layer if present. Otherwise the bottom layer is used.

Color A (white) – Controls the intensity of the first color. A texture map can be connected here. 

Color B (black) – Controls the intensity of the second color. A texture map can be connected here.