This page provides information on rendering virtual reality enabled images in Chaos Cloud.
Chaos Cloud supports the rendering of virtual reality enabled images. This page contains all information related to rendering, viewing, and sharing virtual reality images in Chaos Cloud.
This feature only works with a 360 VR Spherical Panorama camera. If your scene does not have one, the preview image will not be generated as expected.
The VR preview does not support the VR Cubemap yet. However, if you render a scene using this camera, it will render properly and you will get the desired result.
To submit a virtual reality render job to Chaos Cloud, follow the submission process explained in Submitting Render Jobs to Chaos Cloud and enable the Virtual Reality option, as shown below.
The Animation and Aspect Ratio options become locked when Virtual Reality is enabled. This is because Chaos Cloud only supports still VR images that require 2:1 Aspect Ratio. These images have a panoramic format with a resolution of up to 2000x1000 pixels. However, if you want another aspect ratio and resolution for an image, disable the Virtual Reality render mode and choose the resolution you want.
To submit a VR-enabled render job through a command line, enter the following command:
ccloud job submit --sceneFile="path to .vrscene file" --vr
Virtual reality images rendered in Chaos Cloud come with a distinct set of additional options for viewing and sharing the output of your renders. They can be accessed from the Job Details page of a completed VR-enabled render job.
The button enters full-screen mode. In full-screen you can hold the left mouse button and move around to fully preview the VR image.
The button generates a QR code and a shareable download link, both of which grant anonymous access to the VR image, accessible from any device.
You can copy the link using the Copy to Clipboard button, or scan the QR code with any compatible mobile application. This will open the responsive web page where the completed VR image can be previewed on all viable Virtual Reality headsets.