V-Ray is a rendering plug-in for 3ds Max. In addition to supporting most standard 3ds Max features, V-Ray supports many third-party plug-ins. V-Ray for 3ds Max includes two renderers, V-Ray and V-Ray GPU.
The first step in using V-Ray is to assign it as your renderer in 3ds Max, which makes the V-Ray parameters available to you. For information and links about V-Ray parameters, see the Rendering with V-Ray section below. See the V-Ray GPU in 3ds Max page for more information about V-Ray GPU.
After V-Ray is assigned as the renderer, initializing a rendering with standard 3ds Max UI commands will automatically render with V-Ray. In addition, all the V-Ray options will be available within the 3ds Max user interface, including global illumination and the creation of V-Ray lights, maps, and materials. While V-Ray will render standard 3ds Max features, the V-Ray options are designed to work with the V-Ray render engine, and thus will improve both image quality and render times.
In some cases, V-Ray interacts with 3ds Max features or plug-ins in ways that differ from the usual. See the following pages for more information:
After you choose V-Ray or V-Ray GPU as the renderer, you can use the standard 3ds Max tools and buttons to start a V-Ray rendering. For example, the Render button in the Render Setup window will initialize a V-Ray rendering when V-Ray or V-Ray GPU is set as the renderer.
V-Ray renderings displays in the V-Ray Virtual Frame Buffer (VFB), which has a multitude of V-Ray specific tools for saving and comparing renderings, adding lens effects, and viewing render elements.
When V-Ray is selected for Production Rendering Mode, you have the option of using V-Ray IPR (Interactive Production Rendering) from within the VFB. For more information, see V-Ray IPR in 3ds Max.
Rendering in V-Ray Frame Buffer (VFB)
The following standalone rendering tools and utilities come packaged with V-Ray for 3ds Max. For a full list of tools and utilities that come with V-Ray, see the Additional V-Ray Tools page.