This page is about the Extra Texture Render Element.
||Render Setup window|| > Render Elements tab > Add button > VRayExtraTex
This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:
vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.
deep output – Specifies whether to include this render element in deep images.
auto update name – Automatically names the render element with the texture name.
texture – The texture to apply to the scene. Click to select the texture, or drag it from the Material Editor to this slot.
consider for antialiasing – When enabled, antialiasing will be considered where possible.
affect matte objects – Sets whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material with the Matte surface option enabled.
force 32 bit output – When enabled, stores the Extra Texture render element as a 32-bit float even when writing a 16-bit raw image. This option applies only to multichannel .exr files.
Exclude – Opens up a dialog where objects can be included or excluded from receiving the texture.
The Extra texture Render Element is useful for changing the appearance of a render in a compositing or image editing software. The example below uses a VRayDirt texture with its radius parameter set to 300cm and subdivs set to 6.