This page provides details about the Object Select Render Element and how it is used in compositing.
||Render Settings window|| > Render Elements tab > Object select
The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.
Enabled – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.
Deep output – Specifies whether to include this render element in deep images.
Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.objectSelect.vrimg).
Use material ID – When enabled, the pass considers the Material ID and renders accordingly. When disabled, these values are considered to be the Object ID.
Affect Matte Objects – Sets whether to include matte objects when generating the render element. A matte object is an object that has been assigned a Wrapper Material or VRayObjectProperties with the Matte surface option enabled.
Consider for Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Invert Selection – Use the opposite of the selected objects in the render pass.
Object IDs/Material IDs – List of selected IDs included in this render pass.
Denoise – Enables the render element's denoising, if Denoiser render element is present.
This render element is not supported with V-Ray GPU rendering.
The Object Select render element allows items to be isolated for easier control at a composite level. In the example shown below the robot arms at the front of the frame have been color corrected and tinted blue.