This page introduces a number tutorials for V-Ray for 3ds Max.
Preparation for Rendering
These tutorials explain how to prepare a scene for rendering under different circumstances.
V-Ray settings that work well for still images.
How to render only certain objects.
Permanently "bake" the scene lighting into textures so no lighting is needed for the final rendering, making it render faster.
Import a texture from Mudbox for use in 3ds Max with V-Ray.
These tutorials directly address the rendering process for various scenarios.
Rendering a Walk-Through Animation
In this tutorial, we will render a walk-through animation of a static scene, where nothing but the camera moves. We will use global illumination to light the scene.
The photon map is more or less obsolete; the light cache is the preferred method for rendering with V-Ray.
Rendering Surface Interfaces
Rendering of refractive surface interfaces with V-Ray. A typical example of this is the rendering of a liquid in a glass container.
Rendering very large images can be memory intensive as very large resolutions require more memory to be added to the scene's own memory needs.
This tutorial explains how to render vector displacement using object-space PTex textures. In this particular case the object is sculpted in Mudbox and the PTex texture was also exported from there.
V-Ray RT can be setup to view active renders through VR headsets such as the Oculus Rift or HTC Vive.
This tutorial will cover the standard setup for using the VRayHairInfoTex texture node to add variation to a hair system out of Ornatrix.
This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.
Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.
This tutorial covers working with basic translucency in a standard V-Ray Material to create stylized gummy bears of various colors.
This tutorial explains how to use the VRayStochasticFlakesMtl for creating a glittering snow material.
This tutorial walks you through the steps of creating a shadow catcher.
This page provides a tutorial for exporting Open VDBs from Houdini and rendering them in 3ds Max using V-Ray.