This page introduces the different material types in V-Ray for Maya.

Overview


There are a number of different materials for use with V-Ray for Maya. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects.

Some basic information on each material can be found below, but for more details, please see the dedicated pages for each one.

The materials can be found in all places in the Maya user interface where standard Maya materials are located. A few of these places are listed below.

Note: While V-Ray will render perfectly using Maya's own standard materials, these V-Ray specific materials offer a higher level of illumination and surface accuracy, as well as several features not found in standard Maya materials.

 


Image courtesy of Tuna Unalan

 

UI Paths


||Hypershade|| > Create panel > VRay section



||Create Render Node window|| > VRay section

 

||V-Ray Shelf|| > Right-click to Create V-Ray Materials button


 

 

 

List of V-Ray Materials


 

VRayAlSurface

 

VRayBlendMtl

 

VRayBumpMtl

 

 

 

VRayCarPaintMtl

 

VRayFastSSS2

 

VRayFlakesMtl

 

 

 

VRayLightMtl

 

VRayMeshMtl

 

VRayMtl 


 

 

VRayMtl2Sided

 

VRayMtlGLSL

 

VRayMtlHair3

 

 


 

VRayMtlOSL

 

VRayMtlRenderStats

 

VRayMtlWrapper

 

 


 

VRayPointParticleMtl

 

VRayScannedMtl

 

 

 

Dark Tree Material | VRaySimbiontMtl

 

 

 

VRaySkinMtl

 

Stochastic Flakes Material | VRayStochasticFlakesMtl

 

 

 

VRaySwitchMtl

 

 


 

VRayVRmatMtl

 

 
 

 

 


Materials Tools and Utilities


These are a number of tools and utilities that allow various material related tasks to be accomplished. For more information, see the Materials Tools and Utility page.