This page contains information about the V-Ray Tiles Texture.


Overview


The V-Ray Tiles Texture generates a versatile procedural tile pattern with two colors or texture maps.



Parameters


Pattern Type – Selects from certain preset tile patterns. Some channels controls may not be visible in the UI for this texture if the Pattern Type chosen does not support or need it. For more details, please see the Pattern Type examples below.

Color Mortar – Controls the color of the mortar. This channel can also be controlled by a texture map.

Color Tiles – Controls the color of the tiles. This channel can also be controlled by a texture map.

Horizontal Count – Controls the horizontal tile count. For more details, please see the Horizontal Count examples below.

Vertical Count – Controls the vertical tile count. For more details, please see the Vertical Count examples below.

Color Variance – Controls the amount of color variety in the tiles. For more details, please see the Color Variance examples below.

Fade Variance – Controls how faded the color from the Color Variance.

Horizontal Gap – Controls the size of the horizontal gap between the tiles. For more details, please see the Horizontal Gap examples below.

Vertical Gap – Controls the size of the vertical gap between the tiles. For more details, please see the Vertical Gap examples below.

Holes % – Controls the percentage of tiles that are missing. For more details, please see the Holes Percentage examples below.

Edge Roughness – Controls how rough the edges of each tile are. For more details, please see the Edge Roughness examples below.

Random Seed – Used to generate the procedural Tiles Texture. This value can control Holes, Color Variance, Fade Variance, and Random ShiftFor more details, please see the Random Seed examples below.

Line Shift – Controls the amount of shift between each line of tiles.

Random Shift – Controls the amount of shift between each of the tiles.

Row Modify – When enabled, the custom parameters are used.

Column Modify – When enabled, the custom parameters are used.

Per Row – Specifies the number of tiles in each row.

Row Change – Specifies the amount of change to apply with each row.

Per Column – Specifies the number of tiles in each row.

Column Change – Specifies the amount of change to apply with each row.








Example: Pattern Type


Examples shown with Horizontal and Vertical Counts of 2.0.


 
 Pattern: Custom Tiles

 
 Pattern: Running Bond

 
 Pattern: Common Flemish Bond

 
 Pattern: English Bond

 
 Pattern: 1/2 Running Bond

 
 Pattern: Stack Bond

 
 Pattern: Fine Running Bond

 
 Pattern: Fine Stack Bond





Example: Horizontal and Vertical Count



 
 Horizontal Count: 0.5 
 Vertical Count: 4.0

 
 Horizontal Count: 2.0 
 Vertical Count: 4.0

 
 Horizontal Count: 4.0 
 Vertical Count: 4.0 

 
 Horizontal Count: 4.0 
 Vertical Count: 1.0

 
 Horizontal Count: 4.0 
 Vertical Count: 2.0

 
 Horizontal Count: 4.0 
 Vertical Count: 4.0 






Example: Color Variance


 
 Color Variance: 0.0

 
 Color Variance: 1.0

 
 Color Variance: 5.0

Example: Horizontal and Vertical Gap


 
 Horizontal Gap: 0.25
 Vertical Gap: 0.25

 
 Horizontal Gap: 0.25
 Vertical Gap: 0.25

 
 Horizontal Gap: 1.0
 Vertical Gap:  1.0






Example: Holes Percentage




 
 Holes %: 0

 
 Holes %: 2

 
 Holes %: 5

Example: Edge Roughness


Examples below have Horizontal and Vertical Counts of 1.0, and Horizontal and Vertical Gaps of 1.0.

 
 Edge Roughness: 0.0

 
 Edge Roughness: 5.0

 
 Edge Roughness: 10.0




Example: Random Seed


By adjusting the value of Random Seed, along with the values of the settings above Random Seed, custom procedural brick patterns can be created.

Examples below start with this base Custom Tile, where all settings are default except those specified:



Horizontal and Vertical Counts: 2.0
Color and Fade Variance: 1.0
Horizontal and Vertical Gap: 1.0




Random Seed: 2.0


Random Seed: 4.0



Random Seed: 6.0





Random Seed: 2.0
Random Shift: 1.0


Random Seed: 4.0
Random Shift: 3.0


Random Seed: 6.0
Random Shift: 5.0