Beta release

Date – October 30, 2018


New Features


Light Bake

  • Initial implementation of V-Ray Bake

Materials

  •  Initial support for Unreal native materials

Geometry

  • Support for Foliage system

Render

  • Initial support for Sequencer animation

Modified Features


Installer

  • Request confirmation about version being uninstalled during installation process 

UI

  • Reworked UI
  • Integrated GPU device select tool in V-Ray Settings
  • Global Shadow Bias parameter
  • Fallback material for use when rendering unsupported materials
  • Quick settings quality presets slider
  • Export VRScene path option
  • Auto Exposure and Auto White Balance options
  • Undersampling option

Camera

  • Support for Depth of Field in VRayPhysicalCamera

Materials

  • Improve parity for VRayMtl material  

  • Support for SeflIllumination material
  • V-Ray Materials are now included in the packaging/cooking process

Lights

  • Updated VRaySunAndSky sky model
  • Support for Unreal Intensity Units in Lights
  • Support for 4.20 RectLight
  • Support for Light Source Angle in Directional Light
  • Support for default intensity unit at import for Spotlight, Omni, Sphere Light, Rectangle Light

Geometry

  • Improved support for VRay Proxy (vrmesh)

Render

  • Update responsiveness and speed of IPR
  • Support for interactive mesh material update
  • Support for interactive material parameters update
  • Stop renderer when noise threshold is reached in non-interactive session

Render Elements

  • Added :
    • NVidia AI Denoiser
    • Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
    • Diffuse Filter, Reflection Filter, Refraction Filter, Shadows, Atmosphere
    • RenderID
    • Normals, Bump Normals, Sampler Info, Velocity, ZDepth
    • Light Select
    • Sample Rate, Unclamped Color, Noise Level

VFB

  • Dedicated button for opening the VFB
  • Always on top VFB


VR

  • V-Ray Teleport Blueprints separated in an additional plugin