This page provides information on the native Unreal Materials and Material Instances.
Below are listed the expressions in the Material Editor that are supported by V-Ray for Unreal.
Native Unreal Materials are supported in Hybrid rendering. Make sure you meet the System Requirements.
Below are listed all inputs, Blend modes and Shading models in the Material Editor that are supported by V-Ray for Unreal.
1 – Only Camera Position (Absolute World Space) and Viewport Offset are supported.
2 – Time input is supported with only static value.
3 – Coordinate index 0 is only supported. Tiling and mirror options are not supported.
4 – Will be skipped in the shader graph.