The courseware was created to deliver all necessary knowledge, while demonstrating the industry standard workflows for generating photo-realistic renders. This approach allows us to demonstrate what each feature does as well as teach how and when to use it.
- Workflow based – all the important features are explained in the context of a workflow for generating a certain type of image.
- Essential class materials – each module includes a video tutorial, lesson guide, scenes and assets. You can download all from here.
- Modular video lessons – each lesson comes with additional “Bonus modules” section which allows you to extend the lesson with additional features.
- Easy to learn and use – the video tutorials ensure the knowledge is presented in an easy to follow way, providing concise guidance and explanations.
- Created by industry experts – students will learn industry standard workflows, created and presented by prominent industry professionals.
Scenes, assets, tutorials, lesson guides
- Video tutorials
- Scenes and assets accompanying the tutorials
- Lesson guides in the form of .pdf files
The scenes and assets are packed into a project file. These must be downloaded together to ensure that all textures and other assets will load correctly. Once you download the zip file, extract it anywhere on your machine and make sure not to change the folder structure. Downloading the scenes and assets requires a free Chaos Group account.
The video tutorials and accompanying .pdf files can be found on the Download assets & scenes section.
The courseware consists of five lessons with main and extra modules.
This lesson will guide us through the process of setting up a simple scene. It provides a base understanding of the V-Ray Interface and where to find the most commonly used parameters.
Lesson 1 Main modules section has three main parts: UI Overview, Rendering Modes and VFB (V-Ray Frame Buffer).
It introduces the features of V-Ray and the basic workflow for lighting, shading and rendering a scene:
Lesson 1 comes with 4 Bonus modules: Lights, GPU Acceleration, Animations & Batch render, Advanced VFB.
The Extra modules cover:
- Lights – Rectangular; Sphere; Spot; IES; Omni light
- GPU Acceleration - Interactive; Progressive
- Animations & Batch render - Animation; Batch
- Advanced VFB - A/B Compare; Advanced color corrections; Saving color corrections
This lesson will guide us through the workflow for creating realistic exterior renderings.
Lesson 2 Main modules demonstrates how to create an exterior rendering in both daytime and night time setups. The covered topics are:
- Material override - Use color; Use material override
- Sun & Sky - Interactive rendering; Sun parameters; Sky parameters; Ground Albedo
Basic Camera - Exposure EV; White balance control
Dome light setup - Create Dome; Change texture and tweak parameters
- V-Ray Proxy - Export; Import; Instancing
V-Ray Fur - Add fur; Set properties; Set material
- Aerial perspective - Enable the effect; Change parameters; Save image
- High quality rendering - Quality slider (High); Denoiser; Image size; VFB color corrections; Save image
- Night-time setup - Dim the dome light; Create artificial lights
Lesson 2 comes with 6 Bonus modules: Advanced Sun & Sky parameters, Environment Overrides, Environment Fog, Advanced Camera, Render Elements, Simple Compositing
The Bonus modules cover:
- Advanced Sun & Sky parameters - Turbidity & Ozone; Filter Color; Specular Contribution
- Environment Overrides - Reflection override; Background override;
- Environment Fog - Distance; Height; Color; Scatter GI
Advanced Camera - Set real-world camera exposure; Set real-world light intensity
- Render Elements - Show where render elements are added; Add (Background, GI, Lighting, Reflection, Specular, Refraction, Self Illumination, Multi Matte); Render; Show the render elements to see what they look like; Save the result as separate files (EXR)
Simple Compositing - Reassemble the RGB; Make adjustments to reflection and refraction render elements (brighten, darken); Multi Matte (create mask and make adjustment); Switch to 8bit image; Apply LUT; Save the file as .jpg
In this lesson we go over the workflow for generating realistic interior renderings.
We start by setting up the Sun and Sky system and adjusting the Camera Exposure. In the next step we use Portal Lights to make it easier for V-Ray to calculate the illumination coming through the windows. Next we discuss the different Global Illumination engines that we could use in this case. We use the materials in the V-Ray Material Library to shade our scene. Finally we set-up V-Ray for High Quality rendering, using the Denoiser render element.
Lesson 3 demonstrates how to create a day time interior rendering. The topics covered are:
- Sun, sky and camera setup - Sun position; Camera exposure
- Portal lights - Create lights as component instances; Enable portal light (simple)
- Global Illumination (GI) engines - Change to IM+LC; Tweak the quality slider
- Materials - Create & Apply library materials
- High Quality Rendering - Use the slider; Add V-Ray Denoiser; Create Material ID element
This lesson has one bonus module: Night Time Setup. It covers:
Add spot lights
Add IES lights
Balance the exposure
This lesson covers the advanced materials.
Lesson 4 demonstrates the different materials in V-Ray. It covers:
Library materials - Create; Edit; Tweak material texture placement
Generic materials - Create generic material; Set plastic; Set wood; Set glass; Set metal; Set metal with anisotropy; Set fabric with displacement
- Special case materials - Create Two-Sided; Create SSS; Create Emissive
- Procedural textures - Gradient; Color correction; Noise
This lesson comes with two bonus modules - Advanced materials and Advanced textures.
- Stochastic Flakes
- Round edges
Lesson 5 has five separate modules:
- Intro - UI Overview
- Geometry - Simple; Vrmesh; Vrscene; Vrplane; Instancer
- Materials - Preset; Simple; From file; From project
- Lighting - Dome; Sun; Simple; Additional lights
- Rendering - Modes; Rendering Grasshopper; Render in project; Export vrscene
- Diagrammatic shading and rendering
- Shadow catcher