This page provides information on Cameras and Camera Settings in V-Ray for Unreal.
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The exposure and color corrections do not work as a global PostProcess volume and are individual per camera. To see the changes you make to the VRayPhysicalCamera's settings in the viewport you have to look through the camera itself.
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For maximum visual parity between the viewport and the render, it is strongly recommended to disable some of Unreal's post processing and lighting components. This is done from Show > Post Processing by leaving only Depth of Field and Post Process Material enabled and by disabling Ambient Occlusion from Show > Lighting Component.
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||Modes Tab|| > V-Ray Assets > VRayPhysicalCamera
||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera
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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.
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When rendering with V-Ray the following parameters are supported:
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Make sure you have either Enable Exposure or Enable Exposure and 3ds Max Compatible settings enabled to have visual parity between viewport and render. |
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