This page provides information on the Fuel rollout for a FireSmokeSim object.
There is no need to use fuel for simple fire, which can be produced with hot air using the default settings of the Fire Source. In case you want to use the Fuel Channel in the Volumetric Settings or the Phoenix Grid Texture, be sure to enable the export of the Fuel Grid Channel from the Output rollout of the Simulator. |
The Fuel rollout controls the simulation of burning. It can be useful for gasoline explosions, or propagating fire, or other special effects that require more control over burning. The process of burning depends on two 'regular' voxel channels (Fuel, Smoke) and a third, imaginary channel (Oxygen).
The burning strength is determined by the smaller of the values of the Fuel and Oxygen channels:
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UI Path: ||Select Fire Smoke Simulator|| > Modify panel > Fuel rollout |
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