Rendering |
---|
Cameras | Unreal - Camera Actor - Transformations
- Cine Camera Actor - Transformations
|
|
---|
Geometry | - Static Meshes
- Blueprint Actors with Static Meshes
- Foliage
|
|
---|
Lights | - Point Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Radius; Affects World; Cast Shadows; Use Inverse Squared Falloff
- Spot Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Inner Cone Angle; Outer Cone Angle; Source Radius, Affects World; Cast Shadows; Use Inverse Squared Falloff; IES Texture
- Rect Light - Intensity; Light Color; Intensity Units - Unitless, Candelas, Lumens; Source Width;Source Height; Affects World; Cast Shadows
- Directional Light - Intensity; Light Color; Affects World; Cast Shadows; Light Source Angle
|
|
---|
Materials | |
---|
Supported Inputs: - Base Color
- Metallic
- Specular
- Roughness
- Emissive Color
- Opacity
- Opacity Mask
- Normal
- Clear Coat
- Clear Coat Roughness
- Clear Coat Bottom Normal
|
| Supported Blend Modes: - Opaque
- Masked
- Translucent
- Alpha Composite
|
| Supported Shading Modes: - Unlit
- Default Lit
- Clear Coat
|
| Supported Material Options - NEW Tangent Space Normal
|
| Textures | Texture with Compression Settings: - Default
- Normalmap
- Grayscale
- HDR
|
|
---|
Textures with file format: | Other | - Sequencer animation with Static Meshes
- Project packaging/cooking into a standalone application
- NEW Unreal tone mapper and Post Processes in viewport rendering
|
|
---|
|
Rendering |
---|
Cameras | - VRayPhysicalCamera BP
- Current Camera Settings - Sensor Width, Sensor Height; Focus Method; Manual Focus Distance; Current Focal Length
- V-Ray Physical Camera Settings - 3ds max Compatible; Enable Exposure; Film Speed(ISO); Shutter Speed S^-1; F-number; White Balance
- Color Mapping - Reinhard Burn Value
|
|
---|
Lights | - VRaySunAndSky BP - On, Azimuth, Elevation, Turbidity, Ozone, Intensity Multiplier, Size Multiplier, Set for Light Bake
- VRayLightDome BP - On, Use Dome Tex, Dome Tex, Dome Tex Rotation, Dome Color, Intensity, Invisible, Set for Light Bake, NEW Dome Tex Resolution
- VRayLightRect BP - Enable, Is Disc, Length/Radius, Width, Multiplier, Cast Shadows, Color, Invisible, Set for Light Bake
|
|
---|
Materials | Material Instances, V-Ray Material Instances with V-Ray Parent Materials: - VRayMtl
- VRayCarpaintUberMtl
- VRayPBRMtl
|
|
---|
Render Elements | - Denoiser (NVidia Ai, V-Ray)
- Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering 1
- Diffuse Filter, Reflection Filter, Refraction Filter, Shadows
- RenderID
- Normals, Bump Normals, Sampler Info, Velocity, ZDepth
- Light Select
- Sample Rate, Unclamped Color, Noise Level
|
|
---|
Baking | - Light bake with V-Ray Bake
|
|
---|
Other | - NEW Viewport Rendering
|
|
---|
|
|