This page provides information on the native Unreal Materials and Material Instances.
|
Below are listed the expressions in the Material Editor that are supported by V-Ray for Unreal.
Native Unreal Materials are supported in Hybrid rendering. Make sure you meet the System Requirements. |
|
Below are listed all inputs, Blend modes and Shading models in the Material Editor that are supported by V-Ray for Unreal.
|
|
|
1 – Only Camera Position (Absolute World Space) and Viewport Offset are supported.
2 – Time is not currently supported in animation.
3 – Coordinate index 0 is only supported. Tiling and mirror options are not supported.
4 – Will be skipped in the shader graph.