Camera Space – Enables calculations in camera space. Color TweaksDefault Color – Specifies the color when there are no valid UVW coordinates. Mult – Specifies a multiplier for the texture color. Offset – Color corrects the texture by adding the RGB color values specified here to the RGB color values in the texture. Invert – When enabled, the resulting texture color is inverted. Alpha TweaksSource – Specifies the alpha source from Alpha, Color, and Opaque. Use – Differentiates between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya). Mult – Specifies a multiplier for the texture alpha. Offset – Specifies an additional offset for the texture alpha. Invert – When enabled, the resulting texture alpha is inverted, too. If disabled, just the color is inverted. Placement Placement Type – Specifies the way the valid portion of the texture is applied. The options are Full, Crop, and Place. U/V – Specifies the U/V coordinates of the valid texture sector. W – Specifies the width of the valid texture sector. H – Specifies the height of the valid texture sector. Jitter – Specifies the amount of random placement variation. Tile U – When enabled, there is horizontal tiling. Tile V – When enabled, there is vertical tiling. UV NoiseEnabled – Enables the UV noise. Amount – Specifies the UV noise amount. Levels – Specifies the UV noise iterations. Size – Specifies the UV noise size. Animated – When enabled, the noise is animated. Phase – Specifies the UV noise phase. |