Table of Contents

This page provides information about the Color and Alpha utility texture in V-Ray for Blender. 

 

Overview


 

The Color and Alpha utility texture can be used to wrap a color texture and override its alpha channel with a float texture. 

 

UI Path


 

||Node Editor|| > Add > Utility Textures > Color and Alpha

 

Node


 

Color Input – Input slot for a color texture to be overridden. 

Alpha Input   Input slot for the Alpha.