Table of Contents

This page provides answers to frequently asked questions about V-Ray. Click the question to view the answer.

General Questions


 Go to Render > System tab > Exporter panel and click the Update Exporter button.

 Select the object you want to turn into a light and go to Object tab > Light.

This can be done when setting up the material. Select the object and in the Object tab, enable and expand the Render panel. Disable the Visible to Camera checkbox, but leave the Reflections and Refractions checkboxes enabled.

 Set the sphere segments to 0.

 To set it manually, disable the Auto. Num. Passes option.

 Use the Wrapper panel (in materials and objects).

 You can add object names and also groups separated by a semicolon ";".

 It is hidden inside blender.app. Right click and choose "Show content", then navigate to MacOS/X.XX/scripts/startup/vb25

 

Rendering


 Check the resolution – the demo version is limited to maximum resolution of 600x450.

 If you have "black" objects in the render, and get errors like:

warning: Failed to create object of type "BRDFVRayMtl"

or

warning: Failed to create object of type "BRDFCarPaint"

or

warning: [MtlSingleBRDF] No BSDF parameter specified

This means that you are using an old version of V-Ray. Update V-Ray or use a Layered material.

 If you see just lights, and the render is completely dark/without any geometry, click Re-Export Meshes before you hit Render.

 Leave the image compression to the default value of 90%.

There is an issue with the 64 bit version of V-Ray Standalone on Max OS X, so it doesn't have GUI. Use the 32 bit version to have the V-Ray Framebuffer window. Alternatively, you can observe the rendering process by starting Blender from the Terminal. Also, enable the Output panel and enable "Image to Blender" to load the rendered image back to Blender at render end.

 Make sure you have saved the Irradiance Map file(s) (.vrmap) into a shared folder. You can use a network path when configuring where to save/load the file(s). Other computers on the network need access to them in order to render the images properly.

 In the Node Editor, go to Add > RenderChannels > Object Select and type the correct ID in the field below. See the Object Select page for more information.

 Select the Camera, go to its settings (Data) tab, check and expand the Hide objects panel, then choose From camera.

  Go to Render > Globals tab > Globals panel. Enable Override material, and pick a material.