This page gives some basic details about the Raw Refraction Render Element and how it is used in compositing.
Overview
The Raw Refraction Render Channel is a color image that stores refraction information calculated from materials' refraction values in the scene. Surfaces with no refraction values set in their materials will contain no information in the render element and therefore will render as black.
In comparison, the Refraction Filter Render Element is a render element that indicates varying degrees of refraction in the scene through brightness values in the image. Multiplying these two render elements together produces the Refraction Channel.
UI Path
||Node Editor|| > Add > Render Channels > Color Channel > Type > Raw Refraction
Common Uses
The Raw Refraction is useful for changing the appearance of refractive elements after rendering in a compositing or image editing application. Below are examples of possible uses.
Underlying Compositing Equation
Raw Refraction x Refraction Filter = Refraction
Notes
To properly calculate the refraction information in the Raw Refraction and Refraction Filter, the Refraction channel must also be rendered at the same time, even if it's not going to be used in the compositing process. Doing so enables all the refraction information to be included in the rendering calculations.
This render element is not supported with V-Ray GPU rendering.