Table of Contents

This page provides information on the Toon Node in V-Ray for Blender.

 

Overview


VRayToon is a very simple node that produces cartoon-style outlines on objects in the scene.

 

UI Path


 

||Node Editor|| > Add > Effects > Toon

 

Node


Width – Specifies how to calculate the outlines' width: Pixels or World units.

List –

Color – The color of the outlines.

WidthSpecifies the width of the outlines. You can connect a texture map here to control the line width.

OpacityOpacity of the outlines. A texture map can also be connected to control the opacity.

Distortion – The texture that are used to distort the outlines. This works similar to bump-mapping and takes the gradient of the texture as direction for distortion. Note that high output values may be required for larger distortion. Screen-mapped textures work best, although World XYZ mapping is also supported.

 

 


 

Parameters


 

Normal Threshold Determines when lines are created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that smoother normals can also generate an edge. Don't set this value to pure 1.0 as this fills curved objects completely.

Overlap Threshold  – Determines when outlines are created for overlapping parts of one and the same object. Lower values reduce the internal overlapping lines, while higher values produce more overlap lines. Don't set this value to pure 1.0 as this fills curved objects completely.

Trace Bias – Depending on the scale of your scene, this determines the ray bias when the outlines are traced in reflections/refractions.

Hide Inner Edges  – Determines whether lines are created for parts of the same object with varying surface normals (for example, at the inside edges of a box).

Visible in Reflection/Refraction – Causes the outlines to appear in reflections/refractions as well. Note that this may increase render times.

Compensate Exposure – When enabled, the VRayToon compensates the Line Color brightness to adjust for any Exposure correction from a VRayPhysicalCamera.