This page provides information on the Water Node in V-Ray for Blender.
Overview
Water is a procedurally generated texture. It can be used along with Vector Displacement (other types of displacement will not work) in order to simulate waves on the surface of water.
UI Path
||Node Editor|| > Add > Textures > Water
Node
Uvwgen – Input for plugin.
Parameters
Height Mult. – A scale multiplier for the whole texture.
Choppy Mult. – A multiplier for the choppiness of the waves. Higher values produce sharper looking waves.
Wind Direction – Specifies the wind direction and thus the direction of the waves.
Wind Magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves.
Movement Rate – Speeds up or slows down the movement of the waves. This value has effect only in an animation.
Seed – An integer used to set the starting point for the random generator. Different values produce different waves randomly.
Resolution – Specifies the amount of detail in the generated map.
Patch size – Specifies the real world size of one patch of the VRayWater texture outside of which the surface is perfectly periodic.
Use 3D Mapping – Enables or disables 3D mapping for the procedural texture. Note that his mode is not supported yet by the Hybrid (CUDA) engine.