© Square Enix © Goodbye Kansas


Table of Contents

The following chart provides Diffuse and Reflection Color values that help you create realistic metallic shaders with V-Ray for Houdini:


Name


Base (diffuse) color


Reflection color


Metalness

Base color

(web)


Reflection color

(web)

 


Red

Green

Blue


Red

Green

Blue

Silver


0.996078

0.996078
0.992157

1

1

1


1

fefefd

ffffff

Gold


0.984314

0.901961

0.670588


1

0.980392

0.764706


1

fbe6ab

fffac3

Copper


0.972549

0.811765

0.760784


0.996078

0.905882

0.847059


1

f8cfc2

fee7d8

Aluminium


0.960784

0.964706

0.964706


0.960784

0.980392

0.988235


1

f5f6f6

f5fafc

Chromium


0.772549

0.772549

0.772549


0.568627
0.556863

0.690196


1

c5c5c5

918eb0

Lead


0.831373

0.831373

0.85098


0.74902

0.752941

0.819608


1

d4d5d9

bfc0d1

Platinum


0.980392

0.972549

0.933333


0.996078

0.992157

0.976471


1

faf8ee

fefdf9

Titanium


0.988235

0.976471

0.917647


0.996078

0.996078

0.980392


1

fcf9ea

fefefa

Tungsten


0.968627

0.92549

0.886275


0.984314

0.945098

0.854902


1

f7ece2

fbf1da

Iron


0.952941
0.945098
0.921569

0.94902

0.960784

0.956863


1

f3f1eb

f2f5f4

Vanadium


0.980392

0.952941

0.898039


0.996078

0.984314

0.94902


1

faf3e5

fefbf2

Zinc


0.945098

0.941176

0.937255


0.960784
0.968627

0.976471


1

f1f0ef

f5f7f9

Nickel


0.952941

0.937255

0.886275


0.960784
0.960784

0.929412


1

f3efe2

f5f5ed

Mercury


0.898039

0.898039

0.898039


0.878431

0.909804

0.941176


1

e5e5e5

e0e8f0

Cobalt


0.847059

0.831373

0.811765


0.803922

0.803922

0.815686


1

d8d4cf

cdcdd0

*The RGB values are relative representations. For a better result, use the hex (web) codes from the table.


You can try the values with the following test scene:  Download Test Scene


The Index of Refraction (IOR) plays an important role when creating a physically based material and has to be considered as part of the shader. For metallic materials (having Metalness value of 1) it is automatically calculated from the Diffuse and Reflection colors: see the Artist Friendly Metallic Fresnel paper. For materials with Metalness < 1, the Fresnel IOR parameter from the interface is taken into account.

The site RefractiveIndex.info is a great resource for understanding the proper IOR of different materials.

Useful information on metallic surfaces can be found at the Journal of Computer Graphics Techniques site.

For detailed information on the Metalness parameter, go to Understanding Metalness Chaos blog post.




Examples

Below are some examples and their settings.


Diffuse color (0.77250.77250.7725), Reflection color (0.5686, 0.5568, 0.6901), Glossiness 1

Chromium

Diffuse color (0.9843, 0.9019, 0.6705), Reflection color (1, 0.9803, 0.7647), Glossiness 1

Gold

Diffuse color (0.9529, 0.9372, 0.8862), Reflection color (0.9607, 0.9607, 0.9294), Glossiness 1

Nickel

Move the slider to see the example renders.