This page provides information on the V-Ray Bercon Wood Texture.
The V-Ray Bercon Wood Texture map can be used to generate a procedural wood texture. It uses three customer colors or texture maps, and gives a choice of four wood pattern types.
||mat Network|| > V-Ray> Procedural Texture > V-Ray Bercon Wood
The V-Ray Bercon Wood node provides inputs for controlling various texture properties. They correspond to parameters in the section below:
Color 1 – Specifies the choice of color for the dark color used by the texture.
Color 2 – Specifies the choice of color for the light color used by the texture.
Lock to Color 2 – When enabled, sets the Grain Color to be the same as Color 2.
Grain – Specifies the color of the wood grain produced by the V-Ray Wood procedural texture. This channel can be either drive by a value or a texture.
Amount – Specifies the amount of the grain produced in the texture.
Freq – Specifies the frequency of the grain produced in the texture.
Use Distortion – When a texture map is connected to this channel, it distorts the V-Ray Bercon Wood texture depending on the texture map.
Distortion Strength – Solid colors have no effect and the more contrast in the connected texture, the more visible the distortion is.
Use Curve Input – When enabled, calculated blend amount is transformed by the Bezier curve.
Seed – The seed value used to generate the procedural texture. Changing this value gives different variations in the pattern.
Wood Type – Specifies the pattern of the wood type. Choose from Radial Wood, Perlin Wood, Simplex Wood, and Linear Wood. For more information, see the Wood Types example below.
Size – Specifies the procedural texture's size.
Low – Specifies the amount of large feature details.
High – Specifies the amount of smaller feature details.
Skew – Specifies how Color 1 and 2 are blended between different "age rings" of the wood.
Width Var – Specifies the amount of width variety in the width of the wood grain.
Gain Var – Specifies the amount of gain variety in the width of the wood grain.
Strength – Specifies the strength of the Trunk.
Freq – Specifies the frequency of the Trunk wobble.
Strength – Specifies the strength of the radial distortion.
Freq – Specifies the frequency of the radial distortion.
Z Freq – Specifies the radial z frequency of the radial distortion.
Strength – Specifies the strength of the angular noise.
Freq – Specifies the frequency of the angular noise.
Radius – Specifies the radius of the angular noise produced.
Mult – Specifies a multiplier for the texture color.
Offset – Specifies an additional offset for the texture color.
Invert – When enabled, the resulting texture color is inverted.
Source – Specifies the alpha source from Alpha, Color, and Opaque.
Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).
Mult – Specifies a multiplier for the texture alpha.
Offset – Specifies an additional offset for the texture alpha.
Invert – When enabled, the resulting texture alpha is inverted, too. If disabled, just the color is inverted.
Placement Type – Specifies the way the valid portion of the texture is applied. The options are Full, Crop, and Place.
U/V – Specifies the U/V coordinates of the valid texture sector.
W – Specifies the width of the valid texture sector.
H – Specifies the height of the valid texture sector.
Jitter – Specifies the amount of random placement variation.
Tile U – When enabled, there is horizontal tiling.
Tile V – When enabled, there is vertical tiling.
Enabled – Enables the UV noise.
Amount – Specifies the UV noise amount.
Levels – Specifies the UV noise iterations.
Size – Specifies the UV noise size.
Animated – When enabled, the noise is animated.
Phase – Specifies the UV noise phase.
Example: Wood Types
The Bercon Maps were originally developed by Jerry Ylilammi ( http://www.ylilammi.com/2013/09/berconmaps/ ) as open-source plug-ins for 3ds Max. Source code ported to V-Ray Standalone by Chaos Software Ltd.