This page provides information on the V-Ray Water Texture.

 

Overview


V-Ray Water is a procedurally generated texture. It can be used along with Vector Displacement (other types of displacement will not work) in order to simulate waves on the surface of water.

 

 

UI Paths


||mat Network|| > V-Ray> Procedural Texture > V-Ray Water

||out Network|| > V-Ray Render Elements node > V-Ray > Procedural Texture > V-Ray Water

 

 

 

Node


The TexWater node provides the following input:

 

uvwgen – Specifies the mapping channel.

 

Parameters


 


Resolution – Specifies the amount of detail in the generated map

Patch Size – Specifies the real world size of one patch of the VRayWater texture outside of which the surface is perfectly periodic.

Height Mult – Specifies a scale multiplier for the whole texture.

Wind Direction – Specifies the wind direction and thus the direction of the waves.

Wind Direction Mult – Specifies a multiplier for the importance of the wind direction. Smaller values produce more variation in the direction of the waves.

Wind Magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves. 

Choppy Mult – Specifies a multiplier for the choppiness of the waves. Higher values produce sharper looking waves.

Movement Rate – Speeds up or slows down the movement of the waves. This value has effect only in an animation. 

Seed – Specifies an integer used to set the starting point for the random generator. Different values produce different waves randomly. 

 

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