This page provides information on the V-Ray Water Texture.
V-Ray Water is a procedurally generated texture. It can be used along with Vector Displacement (other types of displacement will not work) in order to simulate waves on the surface of water.
||mat Network|| > V-Ray> Procedural Texture > V-Ray Water
The TexWater node provides the following input:
uvwgen – Specifies the mapping channel.
Resolution – Specifies the amount of detail in the generated map
Patch Size – Specifies the real world size of one patch of the VRayWater texture outside of which the surface is perfectly periodic.
Height Mult – Specifies a scale multiplier for the whole texture.
Wind Direction – Specifies the wind direction and thus the direction of the waves.
Wind Direction Mult – Specifies a multiplier for the importance of the wind direction. Smaller values produce more variation in the direction of the waves.
Wind Magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves.
Choppy Mult – Specifies a multiplier for the choppiness of the waves. Higher values produce sharper looking waves.
Movement Rate – Speeds up or slows down the movement of the waves. This value has effect only in an animation.
Seed – Specifies an integer used to set the starting point for the random generator. Different values produce different waves randomly.