Page History
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The exposure and color corrections do not work as a global PostProcess volume and are individual per camera. To see the changes you make to the VRayPhysicalCamera's settings in the viewport you have to look through the camera itself.
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UI Paths
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The VRayPhysicalCamera actor is accessible through the Modes > V-Ray Assets > VRayPhysicalCamera or from VRayForUnreal > Content > BP > Actors > VRayPhysicalCamera in the Content Browser Tree. Select the Blueprint and drag and drop it in the level.
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VRay Physical Camera Settings
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Make sure you have either Enable Exposure or Enable Exposure and 3ds Max Compatible settings enabled to have visual parity between viewport and render. |
Color Mapping
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VRaySunAndSky