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This page provides information on Cameras and Camera Settings in V-Ray for Unreal.
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Overview
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The exposure and color corrections do not work as a global PostProcess volume and are individual per camera. To see the changes you make to the VRayPhysicalCamera's settings in the viewport you have to look through the camera itself.
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UI Paths
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Camera Settings
The VRayPhysicalCamera is based on the Unreal Camera, therefore all features are present and accessible but only some are supported in the current version. When rendering with V-Ray the following parameters are supported:
Current Camera Settings
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VRay Physical Camera Settings
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Examples
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