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Part I - Render material from .vrscene

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Step 1. Enabling "Render material from .vrscene"

To use this feature you have to right click on the material in the Content Browser you wish to override at render time and choose “Render material from .vrscene”. Select the FabricBlue and LeatherBlack materials, right click on them and enable the feature for them (1.1). Next click the V-Ray button in the toolbar (1.2) (1.3).

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2.3

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Note

In order for the "Render material from .vrscene" to work you have to make sure that:

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  • texture paths in vrscene file are correct and accessible at render time
  • you are enabling this feature on a material that was imported and not created inside Unreal

 

Part II - Render materials using External Material Libraries (EML)

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Step 1.Creating materials to be used with EML

First let's create the materials that will be associated with those inside the EML vrscene file. Inside the Content Browser create (1.1) two V-Ray Material Instances and name them FabricRed and LeatherRed (1.2).

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1.1

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1.2

 

Check the final result with and without this features to see the difference (1.4).

 

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2.3

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