This page provides a step-by-step tutorial for understanding a couple advanced materials workflows in V-Ray for Revit.
Page Contents
Introduction
Part I - Render material from .vrscene
Step 1. Enabling "Render material from .vrscene"
To use this feature you have to right click on the material in the Content Browser you wish to override at render time and choose “Render material from .vrscene”. Select the FabricBlue and LeatherBlack materials, right click on them and enable the feature for them (1.1). Next click the V-Ray button in the toolbar (1.2) (1.3).
1.1
1.2
1.3
Check the final result with and without this features to see the difference (1.4).
2.3
In order for the "Render material from .vrscene" to work you have to make sure that:
- texture paths in vrscene file are correct and accessible at render time
- you are enabling this feature on a material that was imported and not created inside Unreal
Part II - Render materials using External Material Libraries (EML)
Step 1.Creating materials to be used with EML
First let's create the materials that will be associated with those inside the EML vrscene file. Inside the Content Browser create (1.1) two V-Ray Material Instances and name them FabricRed and LeatherRed (1.2).
1.1
1.2
Check the final result with and without this features to see the difference (1.4).
2.3