LUT files can be loaded from the Post tab in Project Lavina.
Clicking on the current LUT file shows a list of recently used LUT files and also lists all LUT files in the same folder as the currently loaded LUT.
HDRI maps can be loaded from the Load Environment button. Click on the currently loaded HDRI to show a list of recently used HDRI maps and a list of all HDRI maps in the same folder.
You can rotate the environment from the Rotation option and adjust the intensity using the Intensity option.
If a scene is being rendered and you drag-n-drop a .vrmesh or .vrscene file you can choose to Merge the new asset with the currently opened scene or Open the new file.
This example merges a few .vrscene files and adds a .vrmesh file and assigns a material from the scene to the .vrmesh.
In addition, you can rotate, scale and move each object around. First enter the Selection mode by pressing the selection () button (or hotkey Q). Select the object and press W for moving, E for rotation and R for scale. Press the Q key to go back to selection.
You can also hide/unhide any object from the Objects tab.
The Materials tab can be used to assign any material to the selected object using the Assign to Selection button.
You can render a high quality snapshot from the current view. Go to Tools > Render a High Quality Snapshot. In the pop-up window you can select the resolution and the Samplesfor the render. The more Samples you use, the better the quality of the render, but at the cost of render time.
You can also enable the Save as defaults option to set the current output settings as your default.
Choose the output directory, name and format.
When the render is in progress you can Stop and save the frame the quality is sufficient, or Pause, or Abort the render.