Beta release
Date – October 30, 2018
New Features
Light Bake
Initial implementation of V-Ray Bake
Materials
Initial support for Unreal native materials
Geometry
- Support for Foliage system
Render
- Initial support for Sequencer animation
Modified Features
Installer
UI
Camera
- Support for Depth of Field in VRayPhysicalCamera
Materials
V-Ray Materials are now included in the packaging/cooking process
Lights
- Updated VRaySunAndSky sky model
- Support for Unreal Intensity Units in Lights
- Support for 4.20 RectLight
- Support for Light Source Angle in Directional Light
- Support for default intensity unit at import for Spotlight, Omni, Sphere Light, Rectangle Light
Geometry
- Improved support for VRay Proxy (vrmesh)
Render
- Update responsiveness and speed of IPR
- Support for interactive mesh material update
- Support for interactive material parameters update
- Stop renderer when noise threshold is reached in non-interactive session
Render Elements
- Added :
- NVidia AI Denoiser
- Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
- Diffuse Filter, Reflection Filter, Refraction Filter, Shadows, Atmosphere
- RenderID
- Normals, Bump Normals, Sampler Info, Velocity, ZDepth
- Light Select
- Sample Rate, Unclamped Color, Noise Level
VFB
- Dedicated button for opening the VFB
- Always on top VFB
VR
- V-Ray Teleport Blueprints separated in an additional plugin