This page contains information about the V-Ray Noise Texture.
Overview
The TexNoise node generates a procedural noise texture. It uses an implementation similar to that of Maya. It uses two colors that can also have texture maps assigned to them.
UI Paths
||mat Network|| > V-Ray> Texture > V-Ray Noise
||shop Network|| > V-Ray Material > V-Ray> Texture > V-Ray Noise
Node
The TexNoise node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Settings
Type – Specifies the type of noise to be created through the Noise procedural.
Noise
Perlin
Inflected Perlin
Marble(with Perlin)
Dimensions – Specifies the type of space for the texture.
2D – Applies the noise as a 2D texture.
3D – Applies the noise as a 3D texture.
Color A – Controls the first of the two colors used by the Noise procedural.
Color B – Controls the second of the two colors used by the Noise procedural.
Amplitude – Controls the range of the Noise.
Threshold – Specifies a value added to the noise function. Note that values above 1.0 are clamped.
Frequency – Controls the the amount of Noise generated. Higher values will create smaller, finer noise.
Lacunarity –
Octaves – Controls the number of functions to use when calculating Perlin Noise.
Time – Specifies the time of the noise. This will act a s a third or fourth dimension to the noise generating function.
Inflection – Enables and disables the inflection effect.
Clamp – When enabled, the texture colors will be clamped.
Implode – Controls the amount of implode performed on the UVW coordinates.
Implode Center – Specifies the center of the implode effect.
Origin – Controls the translation for the noise UVW coordinates.
Scale – Controls the scale for the noise UVW coordinates.
Wrap – Enables the wrapping of the texture.
Color Tweaks
Mult – Specifies a strength multiplier for the texture color.
Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.
Invert – When enabled, inverts the resulting texture color.
Alpha Tweaks
Source – Specifies where the alpha channel is drawn from.
Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance – Alpha is generated from pixel intensity.
Opaque – Alpha channel is fully opaque.
Mult – Specifies a multiplier for the texture alpha.
Offset – Specifies an additional offset for the texture alpha.
Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted as well.
Placement
Placement Type – Specifies the way the valid portion of the texture is applied.
Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below.
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.
U – Specifies the U coordinate of the valid texture sector.
V – Sppecifies the V coordinate of the valid texture sector.
W – Specifies the width of the valid texture sector.
H – Specifies the height of the valid texture sector.
Jitter – Controls the amount of random placement variation.
Tile U – Enables horizontal tiling.
Tile V – Enables vertical tiling.
UV Noise
Enabled – Enables noise for the texture.
Amount – Specifies the amount of noise to add to the texture.
Levels – Specifies the amount of noise iterations.
Size – Controls the scale of the noise.
Animated – Enables the noise to be animated.
Phase – Controls the noise phase.