© Bertrand Benoit

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Table of Contents

Official Release

Date – August 29, 2019

Download  Build 4.20.00

 

New Features


V-Ray

  • Moved to CORE version 4.20
  • Added Render resolution and Lightmap Atlas resolution presets
  • Added Lightmap baking progress bar

Geometry

  • Added support for Cast Shadows option for Static Mesh Actors

Textures

  •  Added support for "Flip Green Channel" option in Normal textures


Modified Features


Import

  • Improved the import of GeomMeshFile with identical vrmeshes

Installer

  • Removed the check for running Epic Games launcher when installing the plugin

Materials

  • Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS


 

Bug Fixes


V-Ray

  • Fixed Static Meshes with zero area UVs cause an Exception in CORE error when light baking
  • Fixed camera rotation bug when orbiting around mesh with ALT+Mouse
  • Fixed resolution capped to 11585
  • Fixed assertion crash with viewport rendering when using DX12
  • Fixed Preparing scene progress goes above 100%
  • Fixed switching between level maps does not stop rendering or baking process
  • Fixed Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl