Official Release
Date – August 29, 2019
Download – Build 4.20.00
New Features
V-Ray
- Moved to CORE version 4.20
- Added Render resolution and Lightmap Atlas resolution presets
- Added Lightmap baking progress bar
Geometry
- Added support for Cast Shadows option for Static Mesh Actors
Textures
- Added support for "Flip Green Channel" option in Normal textures
Modified Features
Import
- Improved the import of GeomMeshFile with identical vrmeshes
Installer
- Removed the check for running Epic Games launcher when installing the plugin
Materials
- Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS
Bug Fixes
V-Ray
- Fixed Static Meshes with zero area UVs cause an Exception in CORE error when light baking
- Fixed camera rotation bug when orbiting around mesh with ALT+Mouse
- Fixed resolution capped to 11585
- Fixed assertion crash with viewport rendering when using DX12
- Fixed Preparing scene progress goes above 100%
- Fixed switching between level maps does not stop rendering or baking process
- Fixed Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl