Overview
These features are supported by V-Ray for Unreal. Currently supported versions of Unreal Engine are 4.18.3 and 4.19.
For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU Next or V-Ray 3.6 GPU.
Only Render nodes for V-Ray Next are supported.
Supported Features
Importing vrscene files | |
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Cameras | 3ds Max Physical Camera:
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VRay Physical Camera
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Geometry |
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Lights | 3ds Max
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Maya
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Materials |
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Textures | 3ds Max
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Maya
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Textures with file format:
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Other |
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Exporting vrscene files | |
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Cameras | Unreal
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VRay
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Geometry |
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Lights | Unreal
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V-Ray
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Materials | Material Instances, V-Ray Material Instances with Parent Materials:
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Textures | Texture with Compression Settings:
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Textures with file format:
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Additional Notes
- V-Ray rendering of Unreal native materials is not supported. The VRayPBRMtl can be used for a PBR material workflow.
- V-Ray for Unreal only supports normal maps in tangent space.
Light baking through V-Ray for Unreal is currently not supported.
V-Ray for Unreal uses only the V-Ray Hybrid engine.
Animation is currently not supported
Interactive rendering supports only transformation changes( translation, rotation, scale) of objects.